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RF Online has a floating economy system, which can meet recession and boom depending on the players' response. This system is the core of RF Online. It is introduced to maintain the balance and the antagonism that the three races harbor against each other. There are currency exchangers in every race, who can change the race currency into the common currency or vice versa. The common currency is gold which can be obtained from mineral merchants after mining. But to trade with the NPC you will need the race currency.
The floating economy system in RF Online is the same with that in the real world. Players need to pay tax when trading items, just like in the real world, and the item price will be affected by tax. Every hour, the economy is recomputed taking into account sales of items over the entire server. If a race enjoys the highest sales, its item price will begin to increase gradually. That is to say, if one race is prospering, the system will restrict the development of the race, and the other two races can buy items at a comparatively low price. Besides, the exchange rate between the gold and the race currency will be adjusted as well so that the two poorer races can earn more through mining. • Currency exchange
Talk to currency exchanger NPC, players will get the current exchange rate from a tax rate chart below the dialogue. Use the mouse to move the adjustment point from the left to the right inside the “Currency Exchange Adjustment” scroll, players may exchange their gold into the race currency (the exchange rate is based on the tax rate). Enter the amount of gold to be exchanged and click “Exchange”, the exchange will be completed right away. A certain amount of handling fee will be deducted.
What are things that affect your race's currency? For one, a race that has control over the central mining area of the Crag will benefit from a lower tax rate, in return, increasing the payback of gold to local currency exchange. If your race does not have control of the central mining area of the Crag, your race will experience an increased tax rate on the exchange rate, which means buying gold will be more expensive and you will get less local currency for your gold.
Though this feature in the game is wonderful, it will probably not be taken advantage of till much later in the game when the economic status of each race has stabilized and shows a fairly consistent pattern from constant warring. Players from each race will find that there are key patterns in their war behaviors. Certain races will win certain days of the week, certain times of the day, etc. During these times, players of each race can stock up on either forms of their currency to take advantage of various economic situations.
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